Many of you are asking many questions when it goes about release. I want to say first that the release of Tregion 0.1 takes a longer while than we thought, but you might already know that. Why are we not releasing yet? What is taking so long? We will explain it.
SCS updates make it hard for us to convert every each time. Most people who develop know that converting to the next version of SCS’s ETS2 and ATS is a pain. Especially when you have a quite big library of custom assets and prefabs. Sometimes those assets can create a CTD (Crash to desktop) and then we have to fix those.
Own spare time
Yes, that’s true, we are not a company and we all do it as a hobby in our own spare time. All of our developers have an own personal life next to developing maps for ETS2. We put a lot of our spare time in the project but that mostly isn’t enough to cover the whole project within just a few weeks. Thanks to all this we have to postpone everything time after time to make this map mod even more awesome than it already is.
How much did you already cover then?
Well, we covered a lot. We are currently with 18 ETS2 developers only! That is already a lot! Of which 5 are on version 0.1
5 mappers on approx 100kms (1:2 scale. approx 50-60kms irl) of road is a lot.
What have we covered in 0.1?:
The whole A12 from Den Haag-Leidschenveen to De Meern. Meanwhile other developers are working on other stretches of road to create a network.
We hope that you guys understand that it takes a lot of time and effort to make maps like these and we friendly ask to wait patiently. It is ready when it’s ready!
In this blog post we will update you with all the information you need for the next months. Why are we so absent? What are we doing? What’s going on internally? You will get to know it now!
So we have done several things for Tregion ETS2, our main project. There are for example new prefabs in the making to enhance the realistic experience that we want to give for users of Tregion. Like this turboroundabout in Waddinxveen for example:
Prefabs like this will make Tregion a unique player in the ETS2 modding community and we hope that we can produce way more!
Thanks to the 1.31 update, lots of our sign templates created by ProMods were outdated. Sven decided to revamp all signs, to make them more flexible and easier to use. The new sign templates are also made with the new sign template system that is very unstable at this moment. This makes it hard for us to make templates as the game crashes at various moments. SCS has informed us that there will be a fix very soon. But we keep in mind that the programmers of SCS have more to do than fixing a sign editor so we wait patiently till it’s fixed. Some examples of our new signage:
Only the Dutch highway signs are done now. Sven needs to do a lot more to finish all the signs they had before and enhance them!
Well… What happened to them? Ficfic, one of the Francoschweiz admins had a huge load of hate against our team and started a revolt against us. Surprisingly enough he had convinced his team members to leave and go back where they were, in Carte France. After a while the team became turbulent and Brad and DKCH wanted to come back to Tregion. Ofcourse we wanted that so we can continue the work together! So the Carte France team has split up. Brad, DKCH and their recruits came to Tregion. The rest started a new fresh project and we wish them the best of luck! Meanwhile: We go on!
A few week ago Sven was at Rob’s place to help him restart Schwarzwald. Unfortunately Schwarzwald was so old that it became unconvertable. Now that the team is working more together to prevent things like this, converting goes more fluid. And the progress didn’t stop there, Rob and Sven have been working hard to make some stuff ready! More information will follow soon. Now we just have screenshots to share:
Last but not least: 1.32
Today the 1.32 open beta came out. We have read the instructions how to convert and we are sure it is going to be a pain in the ass. Especially for so many projects. We hope that it will be converted as soon as possible but we can’t guarrantee that we have it converted that fast. All we can do is hope that it won’t be a pain in the ass.
With all this said, we hope that we have updated you enough and that we can go on working hard on releases now.